CCP FoxFour wrote:Hey guys, I promised to keep you updated and so I am.
I have been running some more missions and we have found a problem. The missile batteries and other turrets (such as the one at the end of the maze, stasis towers, cruise missile towers, etc.) are under certain circumstances having problems with the new AI. We are currently evaluating our options but we may end up reverting the AI from those turrets and leaving them how they were for a few reasons. One of them being that we believe missions involving the station gun from the end of the maze are not as balanced as we would like.
I will be spending this afternoon testing it some more as well as testing it with the towers using the old dumb AI.
Thank you for looking into our concerns. This highlights our concern that
While this is to me (as an explorer) a bit of welcome news, there is still the issue of the REST of the NPCs in the final rooms of High End Plexes (erm, by the way, plexes, not "missions", missions are soooo Empire).
For instance, Blood Raidern Naval Shipyard. 20 neutiing battleships plus the torp chucking structure. It takes almost a dedicated logi to rep even a loki enough to keep it alive in full aggro. The 20 BS switching target off the "tank" is not as bad as the torp switching off, but, since a logi is also cruiser sized, it would be a toss up as to who the neuting BSs aggro right?
Not an insurmountable problem, if the "tank" can hold torp/overseer aggro, the players could just use spider tanking BS feeding each other cap as well as reps. But even then it could be way more iffy, and if top end plexes become too "ship-killerish", peolle will simply not do the plexes until you go back and fix them. This just recently happened with Forsaken and forlorn hubs after the recent buff, you guys had to turn around and change spawns on them yet again because (in the words of the developer, whover it was) they had become "to killy" lol.
Still, glad you are listening to our concerns. I'm sure many of us still feel that given how complex, widespread and interconnected this portion of PVE is, it would be better to do a few things ,like redesigning a fair bit of the sites and missions, like Blood Raider naval ship yard, the mission "buzz kill" that is frig heavy and many others. Also like doing something about that god-awful drone control interface.
But at this point I'll take whatever consideration we can get lol